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Copyright info / provisions:

You may print out copies of any photos or text from any web pages in our web site: specialevents.netfirms.com, for your use in advertising or promoting your event provided that you include all contact info listed on our contact page.

Commercial use prohibited without prior written permission from Entertainment Enterprises 216-486-0702.

 

SAFETY FIRST ABOVE ALL ELSE:

Some very physical oriented games, called “Interactive Games”, of which some are Inflatable, and some not, require special attention for safety, including, but not limited to: Sumo Wrestling, Gladiator Joust, Bouncy Boxing, where contestants actually pummel each other with padded devices, can only be operated by one of our trained supervisors, or referees, to observe, and explain safety rules.

We are SERIOUS about safety:
Our referees are on duty for each match to ensure safety rules are followed.
Yes - we will DENY participation to anyone who appears to be unable or unwilling to follow directions, or may be under the influence of drugs or alcohol.

If you have had any current or previous back, neck injuries, or any other physical condition such as heart problems, pregnancy, sprained muscles or questions about participation, check with your doctor before playing.

No gum, food ,candy, or drinks allowed in or around the game to prevent choking hazards.
All loose items in pockets, dangling jewelry, hoop ear rings, watches, beepers, cell phones, must be removed and all items placed off to the side.
 

No flips are allowed in inflatable games at any time.

BuiltWithNOF

We have everything you need to make your special event more exciting... How about a little team competition game of Bumper Pool? Or win prizes for being the Pinball Wizard of the night! We have even moved entire arcade rooms full of Video games, Car Racing simulators, Snow ski simulators, Ping-Pong, Shuffleboard, Jukeboxes, and Card Tables to resorts and country clubs for a weekend of free-play! Score a success when you rent from D.L. Associates.. we deliver & setup any types of party games you may be looking for, and even some you might not have heard of! Remember, if you don’t see it here, just ask. We may have already added it to our ever growing inventory!

Don’t forget to check out our full arcade package deals which include a very high class assortment of games (We will customize a package deal to include any of your old-time favorites if possible - just ask!

Bumper Pool Rules
 
1. Individual play (2 Players) or team play ( 4 players - 2 per team)
2. Each player or team select their color balls ( 5 balls per side)
3. Spot balls on each spot with the spotted cue balls in front of scoring holes. (Line up balls so that color balls will match scoring hole color at opposite end).
4. Start Game - Each player shoots spotted cue ball at the same time towards opposite scoring hole. Shots must hit cushion on player's right side.
5. Player coming closest to his scoring hole shoots first. If player makes his spotted cue ball, he will continue to shoot remaining balls until he misses scoring hole.
6. Opponent then shoots and tries to score. Whenever no score is made, other player shoots. (See #1 in Technicalities and Penalties below),
7. Player (or Team) sinking all their balls first wins.
 
Tips for Making You a Winner
1. Player should always shoot at opponent's ball if opponent is in good scoring position. Knock him into area where scoring becomes difficult.
2. Block opponent's scoring hole (if can) with your own ball so as to prevent scoring by opponent.
3. Always leave one of your balls in position to hit opponent's ball.
 
Technicalities and Penalties
1. Before shooting other balls, player must score his spotted ball.
2. If player uses unmarked ball before scoring his spotted ball, all balls disturbed must be placed in original position.
3. In event both players score their spotted balls on first shot, they shoot again using ball to the left of hole.
4. If you hit your own ball off table, place it in center of bumpers at center of table, and opponent shoots next.
5. If you hit an opponent's ball off table, replace it in original position, and place one of your balls in center of bumpers at center of table.
6. If player scores opponent's ball it will count for his opponent.
7. If player scores his own ball in opponent's scoring hole, his opponent can drop any 2 balls (by hand) for his score.
8. If player scores any ball before his spotted ball, his opponent drops any of his own 2 balls (by hand) for his score.
9. If player scores his last ball in opponent's scoring hole, he loses game.